Gaurav Mathur

The Turing Game

The Turing Game was a “participatory collaborative learning experience” designed by Amy Bruckman and Joshua Berman for Georgia Tech’s Electronic Learning Communities Group in 2003. The game’s focus is to challenge the user’s perception of online identities through interaction with his/her peers.  The name comes from Alan Turing’s famous Turing Test, which is a test of a machine’s ability to exhibit traits of human intelligence.

For example, a potential question would be:
Describe a bad hair day. Answer as a woman.

Both men and women would then respond to the question. After responding, each user would be able to vote on whether or not they think certain responses were posted by actual women.

My senior design project was to reinvigorate The Turing Game, and create an asynchronous version that is more suited for consumption in today’s socially driven Internet users.  I assumed the position of both developer and team correspondant. This involved managing communications with our client, team, and advisor. 

As of this writing, Samuel Brown is responsible for continuing development on the Turing Game under Amy Bruckman.
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